![]() Hi again for the return and for doing the test with the Cube that I attached. This topic may also help many other users in the future. This is very important because I would like to detail my characters with quality through Alphas and Stencils. Sorry for anything, but please, if possible, could you answer the 4 questions above? And this way, by creating the alpha automatically for the user. ![]() For users it is very practical and easy to create a new alpha or texture without worrying about anything because the programs already create for the user alpha automatically.ģD-Coat gives me this option to automatically create a new alpha by opening a new texture or dragging that texture from the folder (windows explorer) into 3D-Coat, giving me the option to choose Create a New Alpha. I'm used to dealing with alpha in Krita / Gimp / Photoshop (making adjustments and turning to gray) and then importing for example programs like ZBrush (when I used only ZBrush) or Blender. In my opinion the process of creating a new alpha (Color, Height / Depth, Glossiness & Erase Mask) is a bit confusing and I need to adapt to that. I always try to look for answers to my questions or possible errors before creating a new topic that could be a duplicate of another topic. Thank you very much for replying and giving me the manual link. Please, I would like to know what I could do to actually have a 16-bit alpha inside 3D-Coat? I have already tested on Gimp 2.10.8, Krita 4.1.7, Photoshop CS2 and it always happens the same thing. Editor", I realize that the alpha is no longer 16 bits and yes 8 bits in the external editor.Īnd when I choose the "Edit the 16-bit Tif" option a reading error occurs and instead of the alpha appears (no alpha) a dark square. I believe there is an error or bug happening in 3D-Coat when I right-click the alpha, a menu appears with options, when I choose "edit in Ext. The result of this alpha in ZBrush is better than the result made within 3D-Coat as you can see in the image.ĭoes importing the alpha (even if in tif) into 3D-Coat, will the program automatically convert the 16-bit alpha into 8-Bits? I can not understand this difference that is happening in the picture. I used the same alpha in ZBrush and 3D-Coat. So I created a cube of 500,000 polygons inside the Zbrush and exported the obj. Remembering that I saved this alpha in Tif format. I wish I could use a 16-bit alpha in 3D-Coat.īefore importing the 16bits alpha to 3D-Coat, I checked it and it really is 16 bits.
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